Now that Saga has hit the shelves, and the dust has settled, we can finally update this chaotic blog.
First and foremost, thanks for the incredible support and enthousiasm for Saga. To be honest, we did not expect such a tremendous success, nor did our partners of Gripping Beast. Running out of stock of Saga dice almost before the game has been officially released (with stocks that were plan to last for 6 months) was a shock actually (and brought quite a few nights without sleep as we tried to have them produced in the shortest time possible). In fact, here at the Tomahawk studio, we don’t even have dice ourselves, as we sold them to gamers and had to take back these custom dice that served so well during the playtests!
But we won’t complain!
Success hitting the door it was time to celebrate that it the Viking way:
This being properly done, it was time to take a look at the future of Studio Tomahawk.
The Studio has now new members in da team : Jehan (aka Jean-Baptiste, aka Jiboule) and Mike.. Jehan helped us writing the French version of Saga, and Mike has been an invaluable proofreader and playtester and our champion in the UK. He still doing his best to promote Saga, and he’s attending many shows in the UK. Between him and the Beast (who claims to own his soul, and over-exaggeration as we got the contract signed with his blood) we couldn’t ask for more. So what are we working on.
At the moment, we are putting the finishing touches on the English version of Muskets & Tomahawks, our first game. It was planned to be released before Saga, but Darren from the Beast wanted to have Saga in English as soon as possible. When a guy like Darren asks you to get a game release as fast as possible, and shows you at the same time his impressive Viking weaponry, well, you obey! But now that Saga is released, we can get back to our other game. No release date but we are doing our best to finish it as soon as possible. We will support Saga with new factions. As announced on the forum, Saga starts in 1066 with the invasion of England, and we are keen to expand the scope of the game to the « proper » Dark Ages by going back in time. Factions will be released in thematic waves of 3-5 new factions, with a schedule of two waves per year. We are really excited to develop new factions and I suspect that Saga veterans will be surprised by some of them. Starting in November, we will launch some teasers that will give good clues on what the first four factions will be.
Next year will hopefully see the release of our third game: Jugula. Jugula gives you the opportunity to manage a lanista, a school of gladiators in the Roman Empire. More than just the fights between gladiators (that is an important part of the game) Jugula focuses on the management of the school, its staff, the gladiators, etc... With fortune and fame at the end of the road of course! Start your career in the provinces of the Empire with a small school and starving slaves and bring them to the Coliseum where they will fight for the Emperor. And all that with games that last less than one hour, just need a couple of figures, with the game providing the board, the cards and tokens.
Finally, we are still developing and playtesting Shakos & Bayonets, the Napoleonic version of Muskets & Tomahawks, that uses the same game engine It will still take time to be ready, but we are pleased so far we how the game plays. Something between Sharp and The Duellists, with a good mix of heroic adventures and panache!
Well, that’s all for now, until the next time!